Monthly Archives: February 2012

Skeleton Serialization

The serialization of the skeleton was a new development with the release of the official Kinect for Windows SDK v1.  While the format is not ideal (text as opposed to XML, due to inherent limitations in the skeleton-joint object model), neither is the size, which is something we’re working on. If you are producing up

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Ftiness as a game…

…makes sense, since most training activities are centered around a game of one sort or another.  Engadget reported today that Nike is extending the Nike+ brand to gamify training, in this case: basketball.  Several tangible components are measured during training, but some abstract concepts (hustle!), as well as “for-fun” activities (dunking!!) are shown as well.

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Baseball Biomechanics and Kinematics

As Jonah Keri reported yesterday in Grantland, the Houston Astros made an interesting hire or two in the recent past.  One of these hires, Sig Mejdal, is the most compelling to me: “All the pieces of information that you can imagine that we evaluate on an everyday basis to make decisions, we’re going to do

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Out in the Wild

We took the application out into the wild for the first time. Previous beta tests had been conducted in closed quarters. It was time, with the porting of the codebase over to the new commercial Kinect for Windows SDK, to get out and about. What did we learn today with beta in the field? A

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